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Titan
2.0 Graphics Engine
Lead
Graphics Programmer: Greg Seegert
Technical
Artists: Jeff De Puy
Mark Rochefort
All
examples below were created and R&D'd
by me.
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TERRAIN |

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ENGINE |
Stages of Quality |
Terrain Blending |
Normal Mapping |
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Rim Light |
Progressive Mesh VIDEO |
Height Maps |
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FLORA
SYSTEM |
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(Flora
System programmed by Jamie
Gotch) |
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Flora System |
Flora VIDEO |
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| Shadow System |
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SHADERS |
Progression |
Normal Map |
Per-Pixel Specular |
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Rim Light |
Vertex- based Specular |
Vertex Color |
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Water Shader |
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EFFECTS |
Sun Refraction VIDEO |
Water Refraction VIDEO |
Water Refraction VIDEO2 |
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Map to Terrain Effects |
Weather Effects VIDEO |
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WORLD OBJECTS |
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Modular Building Design VIDEO |
Physics-based Animation VIDEO |
Traditional Hand- Animation VIDEO |
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